Monday, July 15, 2013

Boss Cards, Ahoy!

A little late on the info, but here's a quick peek for my viewers at boss cards for Pale Moon and Dark Irregulars. I'll also be (against my will) detailing Link Jokers' revealed ride chain, also from BT-12. But I love spreading NEW information, so I've also included Dimension Police's new Break Ride!



Silver Thorn Dragon Queen, Luquier "REVERSE"
<<Pale Moon>>
Grade 3 | 11,000 Power

[ACT] (VG) (LB4) [CB1 and LOCK one of your <<Pale Moon>> RG] Choose a <<Pale Moon>> in your soul and call it to RG. This unit gains +5000 Power until the end of the turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[CONT] (VG) If "Silver Thorn Dragon Tamer, Luquier" is in the soul, this unit gains +2000 Power.
[CONT] (VG/RG) Lord





Personally, I felt kind of underwhelmed for a Crossride Unit. Sure the 13K is something Pale Moon has needed for a long time. 10K VG has just been killing them defensively. But, this ability is particularly damaging to Pale Moon's own playstyle. Locking a RG space prevents what Pale Moon can bounce around, and +5000 still only gets their rows to 22,000 most of the time. If the effect was +6,000, it would be a lot more playable in today's meta of Crossrides, because right now it's only useful if you call out a 10K RG in front of Dark Metal Bicorn.

Sorry Bushiroad, but you missed the goal by 1,000 on this one.



Demon Marquis, Amon "REVERSE"
<<Dark Irregular>>
Grade 3 | 11,000 Power
[ACT] (VG) (LB4) [LOCK one of your <<Dark Irregular>> RG] Until the end of the turn, this unit gains +1,000 Power for each <<Dark Irregular>> in the soul, and if the number of <<Dark Irregular>> in soul is 6 or more, this unit gains +1 Critical. This ability cannot be used for the rest of the turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[CONT] (VG) If "Demon World Marquis, Amon" is in the soul, this unit gains +2000 Power.
[CONT] (VG/RG) Lord




This is far more playable. Locking a RG is super acceptable in Dark Irregulars, and with the Amon ability installed, you can easily just lock your own RG. A 13K Amon with a Critcal every turn? This I can imagine supporting some great plays in DI. Good job, Bushi!

Unfortunately, now we need to talk about <<Link Joker>>. Featured on a previous episode of Cardfight!!Vanguard, Link Joker revealed its Ride Chain, "Schwarzchild Dragon."


Micro-Hole Dracokid
<<Link Joker>>
Grade 0 | 4,000 Power

[AUTO] When a unit named "Gravity Ball Dragon" rides this unit, you may look at the top 7 cards of your deck, and choose either "Gravity Collapse Dragon" or "Schwarzchild Dragon" from among them, reveal it to your opponent, and add it to your hand. Shuffle the remaining cards into your deck.
[AUTO] Forerunner (When a <<Link Joker>> other than "Gravity Ball Dragon" rides this unit, you may move it to RG)








Gravity Ball Dragon
<<Link Joker>>
Grade 1 | 7,000 Power

[CONT] (VG) If "Micro-Hole Dracokid" is in the soul, this unit gains +1,000 Power.
[AUTO] When a Grade 2 <<Link Joker>> NOT named "Gravity Collapse Dragon" rides this unit, you may search the top 7 cards of your deck for a card named "Gravity Collapse Dragon," reveal it your opponent, and ride it. Then shuffle the remaining cards back into your deck.









Gravity Collapse Dragon
<<Link Joker>>
Grade 2 | 9,000 Power

[CONT] (VG) If "Gravity Ball Dragon" is in the soul, this unit gains +1,000 Power.
[AUTO] When this unit rides "Gravity Ball Dragon," if "Micro-Hole Dracokid" is in the soul, choose up to one of your opponent's RG, and LOCK it.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)







Schwarzchild Dragon
<<Link Joker>>
Grade 3 | 10,000 Power

[ACT] (VG) (LB4) [CB3 and choose a card named "Schwarzchild Dragon" from your hand, and discard it] Choose up to three of your opponent's RG, LOCK them, and this unit gains +10,000 Power and +1 Critical.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[AUTO] (VG) [CB1] When this unit is placed on VG, you may pay the cost. If you do, look at up to 5 cards from the top of your deck, search for a card named "Schwarzchild Dragon" from among them, reveal it to your opponent, and add it to your hand. Shuffle the remaining cards into the deck.
[CONT] (VG) If you have a unit named "Gravity Collapse Dragon" in soul, this unit gains +1,000 Power.

This ride chain isn't nearly as broken, but its still pretty bad. A near guaranteed ride chain thanks to the new Ride Chain mechanic we've seen lately will guarantee you are at 11K power, and the extra search for a copy to persona blast is pretty helpful. Thankfully the skill requires a CB3 to keep it pretty low in use, although this is the kind of ability I'd rather see as on-hit than as an ACT. Still, its a fun card, but I hate Link Joker. I can easily see several turns of use of out this card, especially if LJ gets a damage unflipper.

And now, the moment you've all been waiting for! Now, usually I've very wary of fake cards, like what happened with Luquier REVERSE. Sometimes convincing fakes get through, and nobody catches them. I am also wary of this card, as it sounds almost too good to be ture, but it was Spoiled by Ideal808 earlier today, and I at least trust an official card-selling website. It is also possible that they might've been given a sneak peek in order to promote card sales.

So, without further ado, the new Dimension Police BREAK RIDE! Rise, SUPER DIMENSIONAL ROBO, DAIKAISER!


Super Dimensional Robo, Daikaiser
<<Dimension Police>>
Grade 3 | 11,000 Power

[AUTO] (LB4) [CB1] When a Grade 3 <<Dimension Police>> rides this unit, you may pay the cost. If you do, choose your vanguard, and that unit gains +10,000 Power and +1 Critical. It also gains the skill "[AUTO] (VG) When this unit drive checks a Grade 3 <<Dimension Police>>, choose one of your opponent's guardians, retire it, and any skill with "Cannot be Hit" from the retired unit is negated" until the end of the turn.
[AUTO] (VG)When this unit is boosted by a <<Dimension Police>> unit, this unit gains +2,000 Power until the end of that battle.
[CONT] (VG/RG) Lord




Now, this is a VERY iffy skill. The 10K and Plus Crit were pretty much guaranteed to us. It IS Dimension Police. The "Perfect Guard Buster," as it is being nicknamed, is just an added plus. But it requires the checking of a Grade 3 to effectively work, which is rare. This is good news, however, because players cwho still want to run the Great Daiyusha Crossride can freely play 4 Daikaiser, 3 Daiyusha, and 3 Great Daiyusha, giving them 10 Grade 3, which will help secure the crossride and help this ability succeed. More often than not not, however, an opponent will NOT PG this attack, trying to guard from hand. This ability doesn't ONLY stop PG, however. It still removes cards from the Guard Circle, so a 20K shield instantly becomes only 10K shield. More often than not, THAT is what this ability will trigger. Also, get your Commander Laurels out of storage, because if you manage to hit with an ability like this, STAND THAT VANGUARD, and do it again!

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