Saturday, February 23, 2013

BONUS REPORT! New Crossride Units!

Surprise! Today was a double Blog Post day! In addition to leaking some juicy cards for <<Bermuda Triangle>>, we've also received word on two very important crossride units: Kagero and Aqua Force! This is the first significant support Kagero has received since their Crossride THE END and Dragonic Lawkeeper. Very important stuff, so lets look at them first!

Dauntless Drive Dragon


Dauntless Drive Dragon
<< Kagero>>
Grade 3 | Twin Drive!! | 11,000 Power

(VG) LB4 AUTO When another <<Kagero>> rides this unit, that unit gains +10,000 Power, and the ability "(VG) [Discard 3 Cards from your hand] AUTO At the beginning of the close step of a battle where this unit attacked, you may pay the cost. If you do, stand this unit. This effect can only be used once per turn." until the end of the turn.

(VG) AUTO When this unit attacks, if the number of RG you control is more than your opponent, this unit gains +2000

(VG/RG) CONT Lord (if there are any non <<Kagero>> units on your field, this unit cannot attack.)

Um...holy shitsickles. Now EVERY Kagero Vanguard can be THE END. A hefty cost for sure (Discarding three cards, ouch) but you have to imagine: Two of those cards will return in the Drive Check you are about to do. This means for a mere -1, you stand your VG and can attack again. This sounds like a Final Turn if there ever was one!

Now, however, it is time to shift gears and move on the Aqua Force Break Ride. If you guys don't know, Aqua Force is my favorite clan of all time (followed by Royal Paladin and Dimension Police). So I am utterly astounded to announce this absolutely BROKEN Break Ride:

Blue Xiang Dragon, Transcore Dragon

Blue Xiang Dragon, Transcore Dragon
<<Aqua Force>>
Grade 3 | Twin Drive!! | 11,000 Power

(VG) LB4 AUTO When another <<Aqua Force>> rides this unit, it gains +10,000 Power, and the ability "(VG) AUTO When this unit attacks a Vanguard, the opponent may discard 1 card from their hand. If they DO NOT, this unit gains +1 Critical, and the opponent cannot Normal Call any units to the Guard Circle until the end of that battle." until the end of the turn.

(VG) AUTO When this unit attacks a VG, this unit gains +2000 Power until the end of that battle.

(VG/RG) CONT Lord (if there are any non <<Aqua Force>> on the field, this unit can't attack.)

If that last break ride got "Holy Shitsickles" then this one deserves...."Oh dear flying spaghetti taco sandwich bitch." This ability is so far beyond broken. You FORCE your opponent to discard a card just for riding. If for some outrageous reason they don't (or you've already caused them to use up their entire hand), you smash them with an extra critical that they CAN'T GUARD. Then after they lose a card in hand, they have to guard your now 20,000+ attack. Since its Aqua Force, this is after enduring two or three attacks already. Welcome, gents. I think we just found a new class of Meta here.

For all of this talk though, these two cards are genius. Bushiroad is not promoting that we make the Maelstrom Builds or the THE END builds stronger (there isn't space in those decks to include these cards normally). If you really know these two clans, these cards are both urging you to support the lesser known builds, like Lawkeeper (Kagero) or Naval Gazer Dragon (Aqua Force). I'm very surprised to see what decks begin to top once these cards are playable, because I think Bushiroad may have finally found a surefire way to diversify the deck pool.

First Peek: Dazzling Divas Extra Booster!

Welcome back guys! Today we'll take a first peek at the all new Extra Booster from Bushiroad: Dazzling Divas! As we all know, "divas" means only one thing: Bermuda Triangle! This is the second EB to be entirely focused on Bermudas, offering some very powerful abilities, including Break Rides and Crossrides for Bermuda. Also, we see a new archetype for Bermuda: PRISM Units. Ready to look em over? Here we go!

Eternal Idol, Pacifica!

Starting things off, Bermudas get their very first Crossride! Unfortunately, this is completely debunking the rumored effects spread about earlier in the month. Look at the real effect, which is almost as scary:


Eternal Idol, Pacifica!
<< Bermuda Triangle>>
Grade 3 | Twin Drive!! | 11,000 Power

(VG) LB4 (CB3) AUTO When this unit attacks, you may pay the cost. If you do, choose two <<Bermuda Triangle>> RGs and return them to your hand. Then you may search your deck for 1 <<Bermuda Triangle>> and call it to an open RG.

(VG) CONT If "Top Idol, Pacifica" is in soul, +2000 Power

(VG/RG) CONT Lord (If there are any non <<Bermuda Triangle>> units, this unit cannot attack.)



Holy cow! This means Pacifica GUARANTEES 5 attacks in a single turn. Attack with all RG units, use LB, bounce a whole row or just your two front row back to hand, and then call a new attacking unit to potentially do more shenanigans! Pacifica seems to fit in perfectly with the current <<Bermuda Triangle>> we already know. She can use this ability to push for game easily, since she will allow you to throw down triggers or grade 1's you normally would keep as guard, since you have the option to just pick them right back up. Thats right guys, if you need to, Attack with those perfect guards!

PRISM-P Labrador

Just so you all know, these units all actually have a heart between the PR and the ISM, for extra cuteness! Like most archetype cards, they work best when put together in a deck of PRISM cards, but a few can splash over and bolster previous deckforms. Behold their leader!


PRISM-P Labrador
<<Bermuda Triangle>>
Grade 3 | Twin Drive!! | 11,000 Power

(VG) LB4 AUTO When this unit attacks a VG, you may choose up to three cards in your hand with "PRISM" in their card names, and call them to separate, open RG. If three or more cards are called in this way, this unit receives Power +10,000/Critical +1 until the end of that battle.

(VG) [CB1 - card with PRISM in its name] ACT Choose one of your RG with "PRISM" in its card name, and return to your hand.

(VG) CONT Lord (if there are any non <<Bermuda Triangle>> on your field, this unit cannot attack.)

This card is rather frightening, yet also very quirky, exactly how I expect Bermuda's to be. With a Special Counterblast of 3, you can guarantee your effect, but if you play correctly, and lay off the attack pressure until its time to Limit Break, you can conceivably get this effect off the first time for free. Just like regular Boobmudas, RISM cards do special things when they return to hand, but usually it seems to be power-oriented, as you'll see in the next couple cards. This definitely can produce a "Final Turn" when combined with...

PRISM-I VEIL

The clan's break Ride! While not veryplayable in a pacifica crossride due to lack of space, Lena builds can still find this unit very useful for additional bounces! Here ya go!


PRISM- I Veil
<<Bermuda Triangle>>
Grade 3 | Twin Drive!! | 11,000 Power

(VG) LB4 AUTO When a Grade 3 <<Bermuda Triangle>> rides this unit, choose two of your <<Bermuda Triangle>> RG and return them to your hand. Then choose one of your VG. That VG gains +10,000 Power until the end of the turn.

(VG) CONT During your turn, if you have 4 or more <<Bermuda Triangle>> RG, this unit gains +2000 Power.

(VG) CONT Lord (if there are any non <<Bermuda Triangle>> on your field, this unit can't attack.)


So, pretty standard break ride pattern, except you also get to bounce two girls back into your hand. Combined with PRISM-P, that means you can perform your limit break for only 1 CB, or maybe for free. Imagine +20,000/Crit +1 for a turn? Frightening!

That's it for your big bad grade 3's, but here are a few notable PRISM RGs we've been shown thus far:


PRISM-P Celt
<< Bermuda Triangle>>
Grade 2 | Intercept | 9,000 Power

(RG) (SoulBlast 1) AUTO When this unit is returned to the hand from RG, you may pay the cost. If you do, choose another <<Bermuda Triangle>> Unit, and it gains +4000 until the end of the turn.

-- Overall, a good pump card. You can bounce it numerous ways, and power up the rest of your field for a big attack, then replay it as part of Labrador's LB. At Soublast 1, its effect is SUPER cheap and easy to pull off. This card can combo with previous Bermuda styles as well, since it requires no PRISM cards.






PRISM-R Lumiere
<<Bermuda Triangle>>
Grade 2 | Intercept | 9,000 Power

(RG) AUTO When this unit attacks, if your VG has "PRISM" in it's card name, this unit gains +3000 until the end of that battle.

-- The Bermuda version of popular RG like "Burning Horn" and "Knight of Loyalty, Bedivere." This 12K can easily break into most fields, and with the effects of Celt, can be a 16K attacker with no booster. Magic Numbers!!!! It should be noted that "PRISM-R Mercure" is a grade 1 version of this card, just like "Knight of Friendship, Kay."




PRISM-P Leyte
<<Bermuda Triangle>>
Grade 1 | Boost | 6,000 Power

(RG) (SoulBlast 1) AUTO When this unit boosts "PRISM-P Labrador," you may pay the cost. If do, the boosted units gains +5,000 Power.

-- Super boosting Labrador, this unit pushes Labrador to 22,000. That is a respectable number in any meta, although it is 1,000 shy of being the Crossride Magic Number. The best part about this combo is that it reaches 22,000 even as Rearguard! This a power level usually reserved exclusively for "Swordsman of Explosive Flames, Palomedes."





PRISM-S Koro
<<Bermuda Triangle>>
Grade 0 | Boost | 5,000 Power

AUTO Pioneer (When another <<Bermuda Triangle>> rides this unit, you may call this unit to RG)

(RG) AUTO When another <<Bermuda Triangle>> on your field is returned to the hand, you may return this card to the hand.

-- This card...will be interesting. The potential to pull off Labrador's LB increases, since this means CB2 will send three units to hand, which you can immediately drop back onto the field to giver her 10,000 Power/Crit +1. I see great things coming for this card.



A few other notable card types coming to <<Bermuda Triangle>> in this set are:

-- CB1, 10K booster for any card with LB4
-- Grade 3 12K attacker when boosted by <<Bermuda Triangle>>
-- A new Crit, Draw, and Heal with PRISM in their names. All Vanillas.
-- A new PRISM stand with the standard "Put into soul, Power +3000" ability.

Well, there you have it folks! A sneak peek at the newest cards coming from Bushiroad, hot off the presses and 100% OFFICIAL! No rumors or speculations. Enjoy your Bouncing Boobs!

(All images from the Cardfight Vanguard Wiki.)

Saturday, February 16, 2013

Happy Pre-Release Day!

I'm sure most of you know that nationwide, today is the day for Pre-Release Tournaments of BT05: Awakening of Twin Blades! Go find your favorite card shop and sign up now! You'll get access to all kinds of awesome cards before anyone else, so take advantage of the chance!

Also, anyone who participates in a Pre-Release will receive a promo Darkside Pegasus! This unit is only available as part of the pre-release, so it might get valuable, despite not being a favorite in tournament decks.

To celebrate the day, here is a pretty cute video from Bushiroad on how to conduct a Pre-Release Tournament!