Sunday, March 24, 2013

EVEN MORE First Peeks from Booster Set 11, plus, new Cards in this week's Cardfight!! Vanguard Episode!

So I seemed to have posted a bit too hastily yesterday, because sometime overnight we had a bunch of new cards revealed from Booster Set 11: Seal Dragons Unleashed! We'll be focusing in on two clans today: Narukami and Tachikaze. Two of them had cards leaked!

Eradicator's Got a New Bag of Tricks!

Eradicators got a brand new Vanguard (which was previously thought to be a new Aqua Force Card) and it gives them a huge advantage. Take a good look at him:


Eradicator, Sieve Command Dragon
Grade 3 <<Narukami>>
11,000 Power

(VG) LB4 AUTO [CB2 and SB2] During your turn, whenever an opponent's RG is sent to the drop zone by any of your cards' effects, you may pay the cost. If you do, Draw one Card, Retire an Opponent's Front Row RG, and this unit gains +5000 Power until the end of the turn.
(VG) AUTO [Choose one of your RG with Eradicator in its name, and move it to the soul] When this unit is placed on VG, you may pay the cost. If you do, retire one of your opponent's front row RGs.
(VG/RG) CONT Lord (If you possess a non-Narukami unit, this card can't attack.)


Okay. Toss out just about every other deck type, because Sieve Command just did what every eradicator build aims to do, ALL ON HIS OWN. Just for riding him, you can pop a card into soul and retire a RG, which then triggers his own ability. So CB2 and SB2, and you get to draw a card, kill their last front row RG, and gain some power. Also, thanks to that handy soulcharge you just did, you can do this ability two turns in a row, thanks to:


Devil Blade Eradicator, Chouou
Grade 2 <<Narukami>>
9,000 Power

(VG/RG) AUTO [Put one Eradicator RG into your soul] When this unit is placed on VG or RG, you may pay the cost. If you do, and you have an Eradicator VG, choose one of your opponent's front row RG, and retire it.









Ride Sieve command, cleave their field. Then call this guy next turn, cleave it again. Your opponent can't stop you from doing this, which means their attack power will be at an all time low. Note that is also while you draw two extra cards. So you lost two RGs and spent a majority of your counterblasts, but you drew two bonus cards, eradicated four of their RG and a good bit of their hand, while reducing their attack power. Your hand ends up fat, theirs ends up puny. Enjoy your victory, especially if this guy is on the backrow:


Iron Blood Eradicator, Shuki
Grade 1 <<Narukami>>
7,000 Power

(RG) AUTO During your turn, when an opponent's RG is sent to the drop zone by one your card effects, if you have an eradicator VG, this unit gains +3000 Power until the end of the turn.









What was that Narukami? You'll be killing two units each time you do that? So this guy will turn into a 13K booster? And he can boost any unit on your field? Yea. Welcome to Narukamitown. Population: BROKEN. Oh, and in case that wasn't enough, here's your new starter:


Eradicator, First Thunder Dracokid
Grade 0 <<Narukami>>
5,000 Power

(VG) AUTO Pioneer (When another <<Narukami>> rides this unit, move it to RG).
(RG) AUTO [Put this unit into soul.] When one of your opponent's RG are sent to the drop zone by your card effect, and you have a Grade 3 VG with Eradicator in its name, you may pay the cost. If you do, search the TOP TEN cards of your card for "Eradicator, Sieve Command Dragon," ride it, and shuffle your deck.





Do Narukami have a card that can kill a RG after it hits the VG? Cuz if so, this entire clan just broke. Enjoy your guaranteed breakride, at the very least. Searching a full 1/5 of your deck for a single card you should be running four of? And you do this after turn 3, so you only have may 35 cards left to hunt through? Oh yeah. Just so we're all clear, Vanguard ruling states: Anytime a card is superior called to the field, unless the card says otherwise, it is superior called/ridden in STANDING position. Find a way to pull this off mid-battle, and you get a whole second drive check. Woot.

Now that I've allowed you to follow that broken chain of thought, here is the other grade 3 narukami we see in this set. He's not nearly as awesome, but still a great FINAL TURN card.


Armor Break Dragon
Grade 3 <<Narukami>>
11,000 Power

(VG) LB4 ACT [CB3, and Discard 3 Cards from your hand] Retire all of your opponent's front row RG, and this unit gains +10,000 Power and +2 Critical.
(VG/RG) CONT Lord (If there are any non-Narukami units on the field, this unit can't attack).







Uh WHAT!? A hefty cost for sure. Discarding 3 and CB3 is hard to do. But note what it doesn't say: Eradicator. This card can be used in OLD NARUKAMI builds for the endgame pressure they desperately need. Plus, thats TWO CRITICALS. This makes Armor Break Dragon the second card in the history of the game who can achieve a Critical of 3 before drive checks without using an ability multiple times. But this is definitely a risky move you should only use if you know its the end of the game.

Tachikaze Time!

Tachikaze, rocking those Ancient Dino I pointed out in the post below, finally showed us a real leader or two for their group. Here we go! 


Ravenous Dragon, Battle Rex
Grade 3 <<Tachikaze>>
10,000 Power

(VG) LB4 AUTO When this unit's Drive Check Reveals a Grade 3, you may retire one of your <<Tachiakze>> RG. If you do, this unit gains +10,000 Power.
(VG) AUTO When this unit is boosted by a <<Tachikaze>>, it gains +3,000 Power.







Meet this guy, because he is pretty awesome. Just for being boosted, he is a 13. No complaints here. Now, when he drive checks a Grade 3, you retire a Tachikaze (preferrably one you can revive) and he gains 10,000 Power. How much do you think that'll screw up an opponent's plan to guard? A no-pass suddenly becomes possible, and a two trigger scenario you will suddenly hit. Add to the fact that if you use the Ancient Dragon grade 1, that calls itself back to the field, and then reveal a stand trigger, you'll have an entire row ready to go, all because you drove check a Grade 3. Sounds like a winning combo to me.

But that's not supposed to be the new lead VG. This is:


Ancient Dragon, Tyrano Legend
Grade 3 <<Tachikaze>>
11,000 Power

(VG) LB4 AUTO [Retire three "Ancient Dragon" RG] When this unit attacks a VG, you may the cost. If you do, this unit gains +10,000 Power and +1 Critical.
(VG) ACT [CB2 - Ancient Dragon] This unit gains +5,000 Power until the end of the turn.
(VG/RG) CONT Lord (If you have any non-Tachikaze units on the field, this unit can't attack).





While his second ability feels like a waste of resources, his limit break is very useable. It has no inherent cost other than retiring your RG. If you retire revivable RG, this is no skin off your back. If you really want to, you can retire two of the grade 1 7K, and revive them both into one column, creating a weak but still surprising column of 14K to attack with, plus any triggers you might get. Indeed, this 7K revivable in my last post might end up as the most important card in this new set, thanks to the idea that it can die and get revived anywhere on the board.

And there ya have it. Tachikaze are getting more competitive, and Narukami are just as Broken as Aqua Force now. Enjoy your games!

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