Okay, let's start with SOMETHING OLD!
Continuing the Line of Manga-based Extra Boosters, a new EB has been announced exclusively for <<KAGERO>>. It will consist of many new cards for Kagero, as well as some manga cards previous unreleased, like "Dragonic Transcendence, Nouvelle Vague"
Titled "Divine Dragon Progression," the EB will come out later this year for Japan, and it's slogan is "The time is now, ride to a new grade." Will a Grade 4 Kagero really be a thing? We're still on the fence. But it would be awesome if it was.
EB-09 Releases Novermber 22nd in Japan.
Wait, EB-09? That's right, before we see a Kagero EB, Bushiroad is also continuing its trend of updating <<Nova Grappler>> through EB's!
Title "Champions of the Galaxy" EB-08 will feature Guaranteed Crossrides for Stern Blaukluger and Asura Kaiser. It will also feature some of their manga-only support as well.
EB-08 will release in the same month in Japan, on November 15th.
NOW SOMETHING NEW!
Ever heard of a MEGA TRIAL DECK? Well you have now! Since America wasn't going to get the "DAIGO SPECIAL SET" Bushiroad has determined that we would instead receive the first ever Mega Trial Deck.
Titled "Rise to Royalty" the deck offers pretty much the same cards as the Daigo Special Set. The real bump for us is that this Mega Deck will also include Card Sleeves, a Deck Box, and a Storage Box. It is an excellent beginner's set for Vanguard, or a boost to old players.
And of course MTD-01 releases before Christmas, November 29th, in the US.
To go along with all your Daigo, more new things includes the new trial deck for <<Genesis>>! A NEW clan fits nicely in this part of the rhyme.
Titled "Successor of the Sacred Regalia" TD-13 includes 5 new cards (in 14 copies) for <<Genesis>> including a new Break Ride. It will also include (as part of those 5) 2 cards that are being reprinted in set 14 (I'm betting the 2 R). The Break Ride will be the RRR, so the 2 R will likely be something good and worth reprinting.
Now we aren't done! We finally got the effect of the crossbreakride for Nova Grappler, Ethics Buster EXTREME!
Strongest Beast Deity, Ethics Buster EXTREME
<<Nova Grappler>>
Grade 3 | 11,000 Power
[AUTO] (VG) (LB4) When this unit drive checks a Grade or Greater <<Nova Grappler>> with "Beast Deity" in its name, choose one of your <<Nove Grappler>> RG and [Stand] it.
[CONT] (VG) If "Beast Deity, Ethics Buster" is in the soul, power +2,000
[CONT] (VG/RG) Lord
Great. Now your entire deck is nothing but Stand Triggers. Shift to a "Crit, Draw, Heal" model and ride this guy as soon as you hit limit break. Ethics Buster will BreakRide and then you can use his ability to guarantee your whole field stands. Or you'll check double triggers. Regardless, a win-win right? At least Bushiroad had the foresight to make some of your cards NOT be Beast Deity.
How about SOMETHING BORROWED?
By Borrowed I mean, Reversed. A number of new reverse cards and break rides have been revealed for BT-13 "Catastrophic Outbreak" let's see how they work, yea?
We'll begin with the first ones shown in the Anime, <<Dimension Police>>. Their new units are all about Zeal support. Since they are now "Dark Heroes" like Zeal, these units focus on subtracting the power of your opponent's VG, then hitting them for all they are worth!
Original Saver, Zero
<<Dimension Police>>
Grade 3 | 11,000 Power
[AUTO] (LB4) When a <<Dimension Police>> rides this unit, choose one of your Vanguards, and it gains +10,000 power until the end of the turn. Then choose your opponent's VG, and it loses -5,000 power until the end of the turn.
[AUTO] (VG) When this unit attacks, if it is boosted by a <<Dimension Police>> it gains +2,000 power until the end of that battle.
[CONT] (VG/RG) Lord
A standard Zeal Breakride. Except with the next card I'll show you, Zeal is no longer necessary, which is a shame, because I wanted him to get a Crossride. Ride the VG, you gain a bunch and they lose a bunch. Hit them with a full field and watch their hand shrink. A straightforward idea that favors stand triggers. But its even worse when you realize you might be riding...
Dark Dimensional Robo, "REVERSE" Daiyusha
<<Dimension Police>>
Grade 3 | 11,000 Power
[ACT] (VG) (LB4) [CB1 and choose two of your units with "Dimensional Robo" in their name, and LOCK them] Choose your opponent's VG. It loses 10,000 power until the end of the turn.
(A unit that is Locked is turned face down and cannot do anything. Turn it face up at the end of it's owner's turn.)
[CONT] (VG) If "Super Dimensional Robo, Daiyusha" is in the soul, Power +2,000.
[CONT] (VG/RG) Lord
Now, this card is a bit frightening, considering it combos with Dimensional Robos. There is a D-robo that allows you to gain a Bonus Critical if you minus a few cards from hand. Now combine it with this ability. Your opponent is going to burn so much hand that you won't care about minusing yourself (which a few draw triggers would even erase) and potentially kill him all at once. This card alone would be 21,000 with Two crits versus a measly 0-3,000. Good luck opponent. Did I also mention that this makes Daiyusha the only card in the history of the game to have TWO CROSSRIDES? Run like 8 grade 3 and just do a bunch of combos of this card. The opponent won't know WTF is going on.
Man. Evil DP is almost as scary as regular DP. But what about....
Honorary Professor, Chatnoir
<<Great Nature>>
Grade 3 | 11,000 Power
[AUTO] (LB4) When a <<Great Nature>> rides this unit, choose your VG and it gains +10,000 power until the end of the turn and this skill: "[AUTO] When one of your <<Great Nature>> RG attacks a VG, choose one of your <<Great Nature>> RG, and give it +4,000 power and at the start of the end phase of that turn, draw 1 card and retire the selected unit." Until the end of the turn.
[AUTO] When this unit attacks a VG, it gains +2,000 power until the end of the battle.
[CONT] (VG/RG) Lord
I'm just gonna let that ability sink in for a moment...feel it? Good. Now add Stand Triggers. Feeling happy yet? Pile everything onto one unit, then smash the enemy. Woot! Now your VG row and your regular row will be huge. Combo with Leopalds or Binoculus Tigers..and the bonuses multiply in value.
Speaking of Leo-Pald...
School Punisher, Leo-Pald "REVERSE"
<<Great Nature>>
Grade 3 | 11,000 Power
[ACT] (VG) (LB4) [Choose one of your <<Great Nature>> RG, and Lock it] Choose up to two of your RG and they gain +4,000 Power and the following skills: "[AUTO] At the end of this turn, retire this unit." and "[AUTO] During your end phase, when this unit is put into the Drop Zone from RG, place it on an open RG." until the end of the turn.
[CONT] (VG) If "School Hunter, Leo-Pald" is in the soul, Power +2,000
[CONT] (VG/RG) Lord
Holy crapsicles. Every turn, you merely lock a unit, and two of your guys will get 4,000 Power. For free. No CB cost means you can do it every turn, and when they die they will simply come right back to life. This also counters Megacolony, but those poor bastards haven't seen any new cards in a couple sets now. Suffice to say, this card is good enough without a crossride. The crossride or break-ride merely increases his effectiveness.
But now, the moment I've been waiting for, SOMETHING GRANBLUE!
Sea Strolling Banshee
<<Granblue>>
Grade 1 | 6,000 Power
[AUTO] [Soulblast 1] When this unit is called to RG from the Drop Zone, you may pay the cost. If you do, draw a card.
A very basic effect, but it means a few things. 1: Bushiroad is trying to fix the old cards instead of just make new ones. This card maybe combo well with the new cards coming out in order to fix the hand control problem Granblue has been having since the dawn of the game. Like perhaps the Breakride?
Lord of the Seven Seas, Nightmist
<<Granblue>>
Grade 3 | 11,000 Power
[AUTO] (LB4) When a <<Granblue>> rides this card, choose one of your VG, and it gains +10,000 power until the end of the turn. Then choose two <<Granblue>> in your Drop Zone, call them to separate RG, and they each gain +5,000 power until the end of the turn, and at the end of the turn, retire those units.
[CONT] (VG) During your turn, if the number of RG oyu have is 4 or more, this unit gains +2,000 Power
[CONT] Lord
Finally. A cost-free revival. This unit allows to bring back tow units and buff them up on the BR. I foresee Breakriding on the Breakride as a viable GB strategy. The biggest downside here is in two areas: 1, the units leave at the end of the turn. 2, we'll need a more consistent way of calling units, as Breakriding is hard to do repeatedly. Right now I'd recommend running this Nightmist with the Undead Dragon. It'll gain a further +3 when it attacks, making it an 18,000 all by itself. Then since it dies at the end of the turn anyway, this skill combos perfectly with it. You could call two to the front row, and they'd be able to hit Crossrides unboosted. This card gets an A!
But we all knew they'd get REVERSED....
Ice Prison Dark Lord, Cocytus "REVERSE"
<<Granblue>>
Grade 3 | 11,000 Power
[ACT] (VG) (LB4) [Send the top three cards of your deck to the Drop Zone, and choose one of your <<Granblue>> RG and Lock it] Choose one <<Granblue>> in your Drop Zone, call it to RG, and that unit gains +3,000 Power until the end of the turn.
[CONT] (VG) If "Ice Prison Necromancer, Cocytus" is in the soul, +2,000 Power.
[CONT] (VG/RG) Lord
I personally...hope we get another Grade 3 to ride. I don't like Cocytus because he is a mill card. Yes, it can set you up for great plays, and again, we have a cost-free superior call, which allows units with the CB to shine. A CB2 Hit/Draw Granblue would be very welcome in this current format, but like always, Crossrides and Breakrides rarely get along well, so this card won't do us much good if we intend to play a lot of Nightmist. It works fine in its own build, where the cost for its ability may allow us to tutor the cards into the grave. A great toolbox, but it also risks milling triggers, just like Ruin Shade always did. I'd prefer much more if it were a selective drop, or even a pitch/draw mechanic, or something. This just feels underwhelming, even though it will let you hit magic numbers. I'd just much rather run 4x Nightmist BR, 2x Undead Skull, and 2x Nightstorm. That seems a better line-up than this Cocytus Crossride, to me.
But still, new Granblue is new!
And whew, that was a longer post than I realized. I waited way too long to do it, So I hope you enjoyed it. I will definitely be riding some of these cards in my future! Peace!